<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Carbon Line Devlog - itch.io</title><link>https://xenon-dev.itch.io/carbon-line</link><description>Command the fleet. Or fly it yourself.</description><item><guid>https://xenon-dev.itch.io/carbon-line/devlog/1666922/major-update-supply-is-gone-ore-has-to-be-smelted-and-ships-have-weight</guid><title>Major update: supply is gone, ore has to be smelted, and ships have weight</title><link>https://xenon-dev.itch.io/carbon-line/devlog/1666922/major-update-supply-is-gone-ore-has-to-be-smelted-and-ships-have-weight</link><pubDate>Thu, 17 Sep 2026 03:13:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The biggest change to Carbon Line so far. Here&#039;s what&#039;s different when you play. https://xenon-dev.itch.io/carbon-line THE SUPPLY CAP IS GONE Build as much as you can pay for. There is no longer a num...</p>]]></description></item><item><guid>https://xenon-dev.itch.io/carbon-line/devlog/1662400/nothing-in-my-game-could-answer-a-flagship</guid><title>Nothing in my game could answer a flagship</title><link>https://xenon-dev.itch.io/carbon-line/devlog/1662400/nothing-in-my-game-could-answer-a-flagship</link><pubDate>Sun, 13 Sep 2026 12:12:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>https://xenon-dev.itch.io/carbon-line I kept winning with three flagships straight down the middle, so I checked the numbers. Per supply, a Quantum Mothership has half again the HP of the toughest thi...</p>]]></description></item><item><guid>https://xenon-dev.itch.io/carbon-line/devlog/1656445/my-ai-kept-beating-itself-so-i-assumed-it-was-fine</guid><title>My AI kept beating itself, so I assumed it was fine</title><link>https://xenon-dev.itch.io/carbon-line/devlog/1656445/my-ai-kept-beating-itself-so-i-assumed-it-was-fine</link><pubDate>Tue, 08 Sep 2026 06:46:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>https://xenon-dev.itch.io/carbon-line For months I tested my AI by having it fight itself. The win rates came out even, so I assumed it was competitive. Then I recorded a real match on Hard. My army g...</p>]]></description></item><item><guid>https://xenon-dev.itch.io/carbon-line/devlog/1648236/the-late-game-was-a-bug-i-wrote-on-purpose</guid><title>The late game was a bug I wrote on purpose</title><link>https://xenon-dev.itch.io/carbon-line/devlog/1648236/the-late-game-was-a-bug-i-wrote-on-purpose</link><pubDate>Tue, 01 Sep 2026 05:43:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>https://xenon-dev.itch.io/carbon-line The late game used to be a waiting room. By minute fifteen your income was effectively zero — you couldn&#039;t build anything, you just watched whatever you already...</p>]]></description></item><item><guid>https://xenon-dev.itch.io/carbon-line/devlog/1625864/the-ship-didnt-feel-like-a-ship</guid><title>The ship didn&#039;t feel like a ship</title><link>https://xenon-dev.itch.io/carbon-line/devlog/1625864/the-ship-didnt-feel-like-a-ship</link><pubDate>Wed, 12 Aug 2026 12:12:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>https://xenon-dev.itch.io/carbon-line Carbon Line lets you leave the commander&#039;s chair and fly any ship in your fleet yourself. It&#039;s the thing I lead with when I describe the game. I sat down to play...</p>]]></description></item><item><guid>https://xenon-dev.itch.io/carbon-line/devlog/1619752/bigger-maps-real-terrain-and-a-new-name</guid><title>Bigger maps, real terrain — and a new name</title><link>https://xenon-dev.itch.io/carbon-line/devlog/1619752/bigger-maps-real-terrain-and-a-new-name</link><pubDate>Fri, 07 Aug 2026 03:24:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>▶ Play in your browser — free, no download https://xenon-dev.itch.io/carbon-line The project has a proper name now: CARBON LINE. It used to be called Nexus Protocol — a placeholder that stuck ar...</p>]]></description></item><item><guid>https://xenon-dev.itch.io/carbon-line/devlog/1607297/i-built-a-3d-rts-that-runs-in-a-browser-tab-and-you-can-possess-any-unit-in-it</guid><title>I built a 3D RTS that runs in a browser tab — and you can possess any unit in it</title><link>https://xenon-dev.itch.io/carbon-line/devlog/1607297/i-built-a-3d-rts-that-runs-in-a-browser-tab-and-you-can-possess-any-unit-in-it</link><pubDate>Tue, 28 Jul 2026 14:50:35 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4ODg3Nzg2LnBuZw==/400x224%23c/YbwNH2.png"/><p>▶ Play in your browser — free, no download https://xenon-dev.itch.io/carbon-line Most RTS games keep you up in the sky. I kept wanting to zoom in. Nexus Protocol is a sci-fi real-time strategy gam...</p>]]></description></item></channel></rss>